Leandra Valakar 
Name: Leandra
True Name: Leandra Valakar
Alignment: Unprincipled (Good / Selfish)
Hit Points: 29 S.D.C. (Physical): 36
Attributes: I.Q.: 15 M.E.: 26 +6/+9 M.A.: 13 P.S.: 17 +2 P.P.:
23 +4 P.E.: 18 +6%/+2 P.B.: 18 40% Spd.: 15 (30 with boots of speed)
Weight: 190 lbs (150 lbs for favorite form) Height: 7'
0" (5' 8" for favorite form)
Age: 20 Race: Changeling (Human is favorite form) Sex:
Asexual (Female is favorite form) P.P.E.: 22
Disposition: Not Embittered but very careful with trusting others.
Has a distrust of others of noble descent with those of the western empire
being the most distrusted. Otherwise, playful and slightly comedic.
O.C.C.: Thief Experience Level: Second (2)
Combat Skill: Hand to Hand; Basic and Boxing
Attacks per Melee: Five (5) [Six (6) with Magical Gauntlets]
Bonuses, Combat: Strike: +4, Parry: +6 [+8], Dodge: +6 [+8],
Damage: +2, K.O./Stun: Natural 20, Critical: Natural 20, Roll with Punch
or Fall: +5, Pull Punch: +2, Initiative: +1.
Bonus; Save: Lethal Poison [14] + 2, Non-Lethal Poison [16]
+ 2, Harmful Drugs [15] + 2, Insanity [12] + 9, Psionics [12] + 6 [+7 with
Amulet], Magic [12] + 2 [+3 with Amulet], Horror Factor + 8 [+10 with Amulet].
Psionics: Major I.S.P.: 49 Level: +1D6+1 I.S.P. Psionic Abilities
Known: Healing: Bio-Regeneration (6),
Physical: Alter
Aura (2), Mind Block (4), Telekinesis (Varies), Sensitive: Sixth
Sense (2), Telepathy (4)
Racial Abilities / Vulnerabilities: Shape Change (See Conversion
Book) - 3-10 feet, 135 to 195 lbs weight, +2 To Save VS Telepathic Probes,
Mind Control, and Horror Factors, Cannot Consume Salt, and Very Low Alcohol
Tolerance
O. C. C. Skills: Communication: Language: Northern (+15%)
60%, Southern ( +15%) 60%, Western (Native) 98%,
Physical: Hand
to Hand (Basic), Rogue: Locate Secret Compartments (+15%) 55%, Pick
Locks (+15%) 35%, Pick Pocket (+15%) 45%, Streetwise (+14%) 38%, Science:
Mathematics - Basic (+10%) 60%, W.P.; Melee: Knife, W.P.; Missile:
Thrown Weapons
O. C. C. Related Skills: Espionage: Escape Artist (+10%)
40%, Intelligence (+10%) 44%, Medical: First Aid 35%, Physical:
Acrobatics, Boxing, Rogue: Prowl (+10%)40%, Technical: Gemology
30%, Lore: Demon and Monster 30%.
Secondary Skills: Physical: Athletics (General), Juggling
(Learned at 2nd Level) 40%, Swimming 45%, Technical: General Repair 40%,
Lore: Magic (Learned at 2nd Level) 25%, W.P.; Melee: Paired weapons
(Knives)
Racial & Background (Noble) Skills: Communication:
Language: Eastern (+4%) 49%, Elven / Dragonese 98%, Literacy: Eastern (+4%)
49%, Elven / Dragonese 98%, Western (+5%) 50%, Domestic: Dancing(+4%)
39%,
Espionage: Disguise (+20%) 50%, Imitate Voice 40%, Military:
Heraldry (+4%) 24%, Horsemanship: Horsemanship (General)
Appearance:
Leandra: Leandra's favorite form is that of that of a fairly
tall (5' 8") female. Leandra appears attractive (PB 18) but with a boyish
figure. In this form, Leandra has short black hair and brown eyes. Normal
clothing is grey soft leathers.
Non-Magical Weapons of Note:
2 Garrotes: Damage: Strangulation. One concealed in hair, one
concealed in left boot.
2 High Quality Haladie: Weight: 1.3 lbs (0.6 kg) each. Two bladed
daggers. Leandra commissioned the construction of the daggers. The daggers
are of the highest quality by dwarven construction;+3 to Parry, +2 to strike,
+2 to strike when thrown, +4 to damage, and +2 to initiative from construction.
Damage: 1D6+4 (1D6 +6 Including Strength)
8 Stiletto Throwing Knives: Weight: 0.6 lbs (0.3 kg) each Two
concealed in each boot and four at back of belt. Two are silver plated.
Daggers are highest quality human construction; +2 to strike when thrown,
+1 to Strike, and +2 to initiative from construction. Normal Durability
is 90
Magical Weapons of Note:
2 Magical Haladie: Weight: 1.3 lbs (0.6 kg) each. Two bladed
daggers. Leandra commissioned the construction of the daggers. The daggers
are of the highest quality by dwarven construction;+3 to Parry, +2 to strike,
+2 to strike when thrown, +4 to damage, and +2 to initiative from construction.
Normal Durability is 80 Enchantments: Additional Damage (1D6), Indestructible,
Super Sharpness (+3 to Damage and reduce criticals by two points [18 to
20]). Damage: 2D6+8 (2D6 +10 Including Strength)
Armor of Note:
Ring of Ironhide: Confers a natural A.R. Rating of 16 on the
wearer. Any strikes below the magical A.R. bounce off harmlessly.
Magical Items:
Silver Amulet: Has multiple spells of amulet cast on gems in
it. Amulet of Charm: Adds +1 to save vs magic and psychic attacks.
Amulet
of Protection vs the Supernatural: Add +2 to save vs Horror Factor.
Amulet of See the Invisible: Allows wearer to see the invisible.
4 Belt Pouches, 1 purse, and backpack with Dimensional Pockets Cast
on it: Will hold up to 30 lbs worth of items each (Backpack has 6 pockets),
It has a duration of 3 years
Magical Boots of Fleetness and Mystery: Knee high boots. Boots
double character maximum speed (Speed 30 on her), doubles leaping distance,
and character leaves no tracks and has +5% to prowl skills. Wearer of boots
can be tracked by smell but is at -20% to do so.
Cloak of Guises: It is a full length cloak that will turn into
any set of clothing limited only in the color. In color, it can only change
through different shades within the same color. Since this one is grey
it can turn anywhere from dark green to light grey.
Cloak of Shadows: The wearer is difficult to see in shadow,
but even in lighted area the character moves silently and unobtrusively
like a shadow; +20% to prowl
Crystal of Light: Many Faceted gem that is about the size of
a Golf Ball, It emits light equal to about 2 candles.
Gauntlets of Quick Hands: Magical Gloves that the wearer one
addition attack per melee, +1 to initiative, and skills require a high
dexterity can be performed 10% faster without error. Both gloves must be
worn for them to work. Gloves have an A.R. Rating of 10, Impervious to
Fire, and has 25 SDC.
Other Equipment: Clothing: Soft Leather Boots, 2 sets
of Grey Leather Clothing, Cloak with hood and 6 pockets, soft leather gloves,
leather belt, Silver Silk Tunic. Containers: Purse, Backpack, 1
Large Sack, 1 Medium Sack, Three Small Sacks, Wineskin (½ Gallon).
Field
Equipment: Sleeping Bag, 120 feet of Silk Rope, Lightweight Grappling
Hook, 5 Metal Spikes, and Small Hammer. Lighting: Tinderbox
Writing
Equipment: Parchment, Parchment Book (24), Black Ink, Quill Pens (10)
. Provisions: Food rations for 2 weeks. Miscellaneous: Makeup
and Feminine Items, Comb & Brush, Small Mirror, Lock Picking Tools.
Jewelry, Gems, and Valuables: 21,300 gold and Family Ring worth
2500 Gold.
Leandra's History:
Leandra was born the child of one of the countless minor houses within
the Western Empire. They were the lords of the city of Traldor within the
Barraduk Province. The urban area that the family lived in was actually
several cities joined together each with its own minor noble. In many ways,
it could be considered one city. Leandra's family, the Valakar house, was
quite successful and lived comfortable with a fairly large estate. While
the Valakar family collected some of their money through taxes, they also
were involved in trade and were partial owners of the local docks within
the city which the house lived. As a result of this, they had a good working
relationship with the most powerful of the local Thieves Guilds and covertly
supported them due to the fact the Family preferred a controlled underground
to an uncontrolled underground. Through them, they worked out a means of
escape in case anything went wrong. The Valakar house also left funds with
the Thieves Guild to pay for an escape. Unlike many of the nobles within
the Western Empire, the Valakar family was pretty popular with their subjects
and not as corrupt as many.
Like most changelings, the Valakar family posed as humans for their
own protection. Only a small number of trusted people knew that they were
changelings. The household also took on a number of less well of changelings
as servants in order to protect members of their race. At the birth of
each child, a form was chosen by the parents. Leandra parents decided that
she would be a female as that they had the oldest child as a male and as
heir. Being able to mimic all forms was important so Leandra was taught
to shape shift into a variety of different identities. As well, she was
taught to never reveal the fact of being a changeling because changelings
were often hunted and killed. In education, Leandra was taught most of
the same training that most noble women were taught but was also taught
skills needed to take the form of the elder 'Brother' incase that sibling
died. Leandra was also taught how to fight with the family weapon, the
Haladie. In case Leandra later developed psionics, centering and focusing
was also taught. If everything had went according to planning, Leandra
would have married a changeling noble in another city to help strengthen
ties with others.
Events occurred to change Leandra's fate when at the age of ten. Several
of the Noble families of the nearby cities were jealous of the successes
of the Valakar family and looked for ways of undermining them and taking
over. They tried for many years without success until they hired the Assassins
Guild to kidnap a trusted servant of the family. The Assassins guild was
glad to take the contract due to the fact that the Valakar family was on
good terms with the Thieves Guild. After the servant was kidnaped, they
tortured him to reveal information. It took a few days but eventually he
broke and revealed the fact that the family were changelings. Armed with
this information, the nobles gathered up their guards into an army and
attacked the estate of the Valakar family. After the assault, the entire
family was murdered with the exception of Leandra who had thought to dress
in the clothing of a servant and change appearance. All possessions and
property of the Valakar family were seized. Leandra was grabbed by a guard
who considered the child to be a servant child and sold 'Her' to a local
children's brothel. Leandra was able to escape within a few days and appeared
at the Thieves Guilds secret headquarters.
For a time, the Thieves Guild could not figure out what to do with the
child. They eventually decided to have Leandra teleported by a trusted
mage to the Eastern Territory and have the child apprenticed to an also
trusted Thieves Guild in a large city there. Like many changelings, Leandra
became an excellent thief and quickly learned the skills needed to survive
and prosper. Soon after becoming a Journeyman, the young thief completed
a huge job. Leandra raided the treasure of a powerful wizard by mimicking
one of his servants and was able to sneak right out. Leandra sold most
of the loot to commission magic weapons but did keep a magic ring that
protected the wearers skin from damage.
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